Slaves to Darkness 1000p


Slaves to Darkness

Chaos Lord Aquila, General                                               100 pts

– Move 5″, Save 4+, Wounds 6, Bravery 8

– Daemon-possessed Reaperblade     R 2″, A 3, To Hit 3+, To Wound 3+, Rend -2, D 2

– Chaos Sword             R 1″, A 3, To Hit 3+, To Wound 3+, Rend -, D 1

– Chaos, Mortal, Slaves to Darkness, Hero, Lord of Chaos, Khorne

– Glory or Damnation: Kill general -> Daemon Prince, Die -> Chaos Spawn

– Mark of Chaos: +Khorne, reroll 1 To Hit

– Reaperblade: Once in battle: 1 Attack, 2D6 Damage

– Command Ability Aided by the Gods: Until your next Hero phase, StD unit in 10″ gets Mark of Chaos benefit

– Artefact Crown of Conquest: +Inspiring Presence

– Command Trait Great Destroyer: – 5+ To Hit +1

Chaos Sorcerer Lord Cornelius                                          140 pts

– Move 5″, Save 5+, Wounds 5, Bravery 7

– Chaos Runestaff     R 2″, A 1, To Hit 4+, To Wound 3+, Rend -1, D D3

– Chaos Runesword     R 1″, A 1, To Hit 4+, To Wound 4+, Rend -, D 1

– Chaos, Mortal, Slaves to Darkness, Hero, Wizard, Chaos Sorcerer Lord

– Chaos Runesword

– Oracular Visions: Unit within 10″ can reroll save rolls of 1 until your next Hero phase

– Mark of Chaos: Tzeentch

– Magic: Arcane Bolt, Mystic Shield, Daemonic Power

3 Dragon Ogors                                                                     160 pts

– Move 8″, Save 4+, Wounds 5, Bravery 6

– Ancient Weapons     R 1″, A 4, To Hit 4+, To Wound 3+, Rend -, D 1

– Wracking Foreclaws      R 1″, A 2, To Hit 4+, To Wound 4+, Rend -, D 1

– Chaos, Dragon Ogors

– Ancient Weapons

– Magic: Wizards in army know Summon Lightning, if within 20″

10 Chaos Warriors                                                                180 pts

– Move 5″, Save 4+, Wounds 2, Bravery 6

– Chaos Halberd         R 2″, A 2, To Hit 4+, To Wound 4+, Rend -, D 1

– Chaos, Mortal, Slaves to Darkness, Chaos Warriors, Khorne

– Standard Bearer: +1 Bravery

– Aspiring Champion: +1 To Hit

– Hornblower: +1 To Run, To Charge

– Chaos Halberds

– Chaos Runeshields: 5+ ignore mortal wound

– Mark of Chaos: +Khorne

10 Chaos Warriors                                                                180 pts

10 Chaos Warriors                                                                180 pts

Warscroll Battalion Godsworn Champions of Ruin         60 pts

– One unit from the formation can pile-in and attack in the Hero phase, if it’s within 3″ of Hero or Monster.

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1000 pts

 

Summon Lightning

Summon Lightning has casting value of 5. If successfully cast, lighthing forks down to strike a Dragon Ogor unit within 20″ of the wizard. That unit immediately heals D3 wounds and is robed in crackling energy until your next hero phase. Until then, you can re-roll any failed wound rolls for the unit.

Daemonic Power

Daemonic Power has a casting value of 5. If succesfully cast, pick the caster or a unit within 18″. Until your next Hero phase, you can re-roll any hit rolls of 1, wound rolls of 1 and save rolls of 1 made for that unit.

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